
She may not be quite as fun to play as Zero in X4 for example, but she is a lot of fun once you get the hang of her. She can go through stages very quickly, slicing and dicing enemies, largely because her dash is a pretty powerful attack.

However, once you do this, Ray feels very rewarding to play as. This makes Ray very fragile if she hasn't absorbed xels in a while, making her a very difficult character to play at times.īecause of this mechanic, you need have the boss patterns memorized, and be capable of playing around them correctly nearly every time. However, if you take damage, then all of the drained health will be subtracted for real, in addition to the damage being dealt. I say kind of, because that health can be regained by killing an enemy, and you cannot die from draining. In case you don't know, Ray starts to kind of lose health after 1-2 seconds of not killing an enemy/absorbing a bosses xels mid fight (when they turn purple and you dash into them). I had already heard about her bleeding mechanic. Another $300,000 will guarantee PS4 and Xbox One versions of the game, and an additional $200,000 will clinch PS Vita and 3DS versions.After finishing the main story wtih Beck, I purchased the Ray DLC to try her out. Those who pledge $40 or more to the project will receive a digital version of the full game soundtrack.Ī Kickstarter update posted today reminded all interested backers that today that “the final day is nigh.” Comcept put out a vote for the heroine’s design, the first of a series of documentary episodes on the creation of the game, and a video of a rough engine test, using the Unreal Engine.įunding for the project ends tomorrow at 8:19 pm EDT. “Tateishi’s tunes are the type you can’t get out of your head, the kind you find yourself humming in the shower, or covering in your band – it’s no accident they’ve become some of the best-known songs in all of gaming!” the post states.

The announcement came in a Kickstarter update. Matsumae has already created the Mighty No. He will be joining his “good friends,” Mega Man 1 composer Manami Matsumae and Inti Creates’ Ippo Yamada, who has written music for Mega Man 9 and 10. Takashi Tateishi joins Ippo Yamada and Manami Matsumae for the soundtrack to Mega Man‘s spiritual successor.Ĭomposer for classic chiptunes in Mega Man 2 Takashi Tateishi is now the CEO of his own company, but he has agreed to make time to work on the successful Kickstarter project, Mighty No.
